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Call of Duty: Vanguard debuts immediately on PC and consoles, and we’ve taken a while to dig into the main points of the single-player marketing campaign.
Whereas the upcoming Battlefield 2042 is multiplayer solely, Vanguard carries on the custom of telling a narrative in regards to the sacrifices of troopers and the “boots on the bottom” expertise of gritty fight.
I’ve performed by the marketing campaign and loved the main points which can be instructed not solely within the dialogue however the visuals and the motion. This story balances historical past, a fictional narrative with characters modeled on actual heroes, and loads of motion. The story chronicles the rise of Particular Forces groups throughout a number of nations in WWII because the Allies fight the Axis menace in battles that had been turning factors within the conflict.
After ending the story, I caught up with David Swenson, marketing campaign artistic director at Sledgehammer Video games, to speak in regards to the story and its characters. Vanguard delivers a story of 4 totally different Particular Forces troopers from totally different nations, genders, and races. That would have been a multitude if it weren’t for the narrative threads that tied everybody collectively.
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The sport begins out in Germany towards the top of the conflict, when a staff, dubbed Job Drive One, goes after the Nazi’s most fervent extremists as they attempt to execute Mission Phoenix. The staff has to determine what’s happening within the stomach of the beast, the guts of Nazi-controlled Berlin. They’re captured and are available nose to nose with a reasonably good villain in Hermann Wenzel Freisinger, an bold and conceited Nazi officer working on the Gestapo’s headquarters. He’s the chief interrogator of the SS and the key architect of the mysterious Mission Phoenix. The appearing performances are high notch.
As every of the Particular Forces troopers are interrogated, we shift into their footwear and play by the marketing campaign chapters that flashback to the crucibles of fireside that turned them into fierce troopers worthy of the Particular Forces. Not solely do you get to combat in battles that had been the turning factors of WWII, you get to see them by the eyes of a multinational group of troopers who begin the Particular Forces.

Above: Name of Responsibility: Vanguard’s sizzling motion.
Picture Credit score: Sledgehammer Video games
You combat as every of the characters after which the narrative returns to Berlin on the finish of the conflict, the place it’s a must to unite collectively and combat as a staff in opposition to the Nazis as they make their final stand. It’s a compelling story that offers you the required motivation to play multiplayer — and that’s the aim of single-player marketing campaign story.
The marketing campaign takes place throughout 4 main theaters of conflict: the Center East (with the Battle of El Alamein and extra), the Pacific Ocean (with the Battle of Halfway and combating for Bougainville), Berlin, Stalingrad, and Normandy (within the lead as much as the D-Day invasion).
You play 4 main characters among the many group of Particular Forces operators. The sport begins out with Arthur Kingsley, a Black soldier within the British Airborne forces who parachutes into France. You additionally play as Lucas Riggs, an Australian soldier who fights within the Center East as one of many rats combating in opposition to Rommel’s forces.
You additionally assume the function of Polina Petrova, a Russian nurse who grew to become a sniper combating in Stalingrad. She was modeled after actual feminine troopers who had been the Soviet Union’s greatest snipers within the conflict. And also you play Wade Jackson, a cocky pilot who fights within the Battle of Halfway and likewise sees fight on the bottom in Numa Numa, Bougainville. He’s additionally primarily based on an actual character who helped sink two Japanese plane carriers and was downed on Bougainville. There, we run into the Black troopers of the 93rd Infantry Division, a historic unit that didn’t get a lot recognition in historical past. I loved speaking about these items with Swenson.
Right here’s an edited transcript of our interview.
[Spoiler alert: This review has mild story spoilers for the campaign].

Above: David Swenson is marketing campaign artistic director at Sledgehammer Video games on Name of Responsibility: Vanguard.
Picture Credit score: Sledgehammer Video games
GamesBeat: I performed by the marketing campaign now, so I had a bit extra focus so far as questions. The Halfway factor is an fascinating story. It’s very totally different for Name of Responsibility, because it’s air fight. I questioned how you considered telling that a part of the story particularly.
Dave Swenson: Clearly as we’re making the sport, telling the story, we’re doing a number of issues on the similar time. One is we’re telling a compelling story, introducing our viewers to the characters, understanding what makes them tick. On the similar time we’re making an attempt to have distinctive and fascinating gameplay. As you realize now, having performed the marketing campaign, every character has their very own distinctive attributes in gameplay. One factor that was vital for simply the character of Wade — he’s a Navy pilot, and it felt like there was no manner to have the ability to inform the story with out entering into Wade’s footwear and fly a airplane like he would have. That was loads of the crux of it.
We checked out Halfway — a part of what you noticed within the marketing campaign was us telling a narrative whereas taking these characters and understanding what we name “tide-turning battles,” battles that reshaped World Warfare II and altered historical past. They had been usually the domino that tipped over and took the conflict in a special route. Halfway was one of the impactful moments of the conflict, turning the tide within the Pacific. Having the ability to play that was vital.
With all of our characters, although, we needed to see it by their eyes. We needed to expertise it as they’d expertise it. We may have made the character, say, a tail gunner, one thing like that. However we felt like flying the airplane and having that have — considered one of my favourite moments within the marketing campaign is strolling by the service, going up the steps, arising the elevator, being on the flight deck. For me that was a dream as a child, to be on the flight deck of an plane service. Climbing in and the entire expertise of taking off, the anticipation of it, that was a strong second.
GamesBeat: That felt extra like visible storytelling, versus — they weren’t bantering a lot on the time. There are not any large spoken story factors. You’re displaying us what it was prefer to be on that plane service.
Swenson: That’s proper. A number of that was to construct up and introduce the viewers to the Wade character and what made him tick. As you noticed within the jail sequences — what was his persona? He was a little bit of — I don’t need to say he was conceited. However form of the firecracker of the bunch. The staff wasn’t positive typically whether or not they trusted him or not. A number of that character constructing, understanding why he would go rogue typically, as a result of he was such a hotshot pilot, that’s the construct that we’re doing in Halfway that pays off later within the story as we get to know the way Wade ticks and see how that impacts his actions in the remainder of the marketing campaign.

Above: Name of Responsibility: Vanguard’s Halfway battle.
Picture Credit score: Sledgehammer Video games
GamesBeat: What had been the historic scenes for each Wade after which — was the 93rd rooted in historical past as properly?
Swenson: Bougainville, proper? Within the conflict there was clearly segregation within the navy. The well-known group that everybody’s heard of is the Tuskegee Airmen, the black Air Corps unit. As we had been speaking and performing some analysis going into the sport, we had been wanting on the Solomon Islands. We knew we needed Wade to fly within the Solomon Islands. Our historic advisor, Marty Morgan, instructed us the story of this group, the 93rd Infantry Division. They had been combating alongside the Numa Numa Path in Bougainville. I’d by no means even heard of Bougainville, so he began off. “Oh, I’ve been there, let me present you photos!”
It appeared like such an incredible story. It’s one thing that I’d by no means been instructed earlier than. I’d by no means heard about it, by no means seen it in any motion pictures or video games that had instructed the story of the 93rd Infantry Division. So we knew we needed to inform this story, the place Wade crashes and will get picked up by this group of superior troopers combating in Bougainville.
GamesBeat: That appeared price it, then, regardless that it pulls you away from the battle in Halfway? You had been thinking about telling the story of a number of battles.
Swenson: It’s fascinating. All of those are fictional tales, proper? However we pulled inspiration from actual individuals. Within the case of Wade Jackson, we had been impressed by this man named Vernon Micheel. Vernon was fascinating. He flew off the Enterprise at Halfway. He was attributed with sinking two of the Japanese carriers. Later, within the Solomon Islands marketing campaign, he was flying a scouting mission and ended up having to crash-land. He acquired out, picked up a rifle, and mentioned, “Properly, I don’t have a airplane anymore, so I’m becoming a member of up with you guys on the bottom.”
Once we heard that, in fact, it was an incredible story for a pilot to do all that. If you see Wade Jackson, it’s very related. It wasn’t unheard-of for pilots to be shot down or should land on these islands after which simply get out and combat. We take loads of inspiration, and for us, having the ability to be impressed — like with Lyudmila Pavlichenko, who was the Soviet sniper. She was an unbelievable girl soldier. She did begin as a nurse, ended up being pulled into battle, and was naturally gifted. That’s actually inspiring to us. Though that’s not precisely the story we inform, you possibly can see loads of parallels in our character.
We take loads of inspiration from these real-world heroes as a result of for us, regardless that it’s a fictional story, we wish it to really feel genuine. We don’t need it to really feel loopy, like none of this might ever occur. In actuality, loads of these items did occur. The reality is healthier than what we will invent for ourselves. It’s highly effective to have a look at these actual tales.

Above: Name of Responsibility: Vanguard’s Arthur Kingsley.
Picture Credit score: Sledgehammer Video games
GamesBeat: It does seem to be the Rainbow Six nature of this group, the multinational particular forces troopers — it looks like there’s competing curiosity. One is that players need to have all kinds of issues to play from World Warfare II, a lot of totally different elements of the world, a lot of totally different theaters and battles. That’s interesting as a recreation. However then it’s a must to discover some option to tie all of it collectively.
Swenson: Once more, there’s reality to it. That’s what makes it so compelling and fascinating. On the finish of World Warfare II, that’s when particular forces had been born. It’s akin to the Revolutionary Warfare, if you had these armies with traces of troopers in purple, capturing in waves. And when it modified to one thing extra like guerrilla warfare, working by the bushes, that modified the best way wars had been fought. This was one thing related. In World Warfare II you had large battles. What number of males, what number of automobiles are you able to throw at it? However towards the top of the conflict, you had these missions — typically these troopers had been troublemakers, however as a result of they labored in unorthodox methods, they had been particularly chosen to be a part of these teams to do particular missions.
GamesBeat: I do marvel the place the artistic half is available in. Had been there really worldwide particular forces teams?
Swenson: In speaking to our historic advisor, it was actually the SAS and the SOE, the British who began this. It was the allied nations. By default you had many countries working collectively in lots of sides of the conflict. These had been areas the place they’d convey individuals collectively for his or her language abilities, for no matter talents that they had. For instance, Arthur Kingsley, one factor we confirmed within the marketing campaign was that he was multilingual. He spoke German and Russian. That was an actual factor. Troopers can be chosen particularly as a result of they might talk and perceive the enemy. Since you had these allied nations, they’d pull from a number of teams. In the end it was the British that led the cost on loads of this.

Above: Laura Bailey is the voice actor for Polina Petrova in Name of Responsibility: Vanguard.
Picture Credit score: Activision/Sledgehammer
GamesBeat: Was there a root in historical past as properly for Freisinger and the try and take the Nazi motion underground after the conflict?
Swenson: Completely. We realized about so many — you’ve seen motion pictures like Valkyrie, for instance, that confirmed there have been usually makes an attempt at overthrowing Hitler, making an attempt to assassinate him. Typically these had been from inside the Nazi get together, individuals who disagreed. The precise background of Freisinger, he was a member of what was referred to as the SA, a bunch that competed with the SS earlier than the conflict began. Hitler ended up killing a bunch of the SA guys. In the event you take note of his costume, the uniform he wears, it’s the black coat with the brown shirt. He was displaying, and this was widespread — the SA who survived and remained a part of the get together would put on that simply to say, “I’m an outdated SA man.”
Factions like that, towards the top of the conflict, when issues weren’t going properly, had been usually a part of these plots. Marty Morgan would inform us all types of tales about teams that attempted to overthrow Hitler, so we thought that was fascinating. That inside chaos on the finish of the conflict, individuals making an attempt to achieve management, individuals making an attempt to determine how you can delay the Nazi motion, that was fascinating. And the Allies would need to cease that. It was vital to root all of it out as soon as and for all.

Above: Name of Responsibility: Vanguard’s Lucas Riggs.
Picture Credit score: Sledgehammer Video games
GamesBeat: Polina’s story appeared fairly fascinating. I felt just like the gameplay there was additionally — I don’t know if it felt longer? However possibly it was extra grueling. I additionally thought it was fascinating that Zombies was set there. I don’t know if you happen to had a selected purpose for that.
Swenson: Along with her story simply being very highly effective, shedding her household and the way she reacts to that, you then incorporate gameplay mechanics which can be actually fascinating after they come into play. I believe that mixture makes for a compelling recreation, yeah.
GamesBeat: So far as what you hope gamers come away with from the marketing campaign, what had been some ideas you had there? I’ve at all times considered the marketing campaign in some sense as a purpose to play multiplayer. With no story in any respect, I don’t really feel as invested in multiplayer as a lot. I’m not as compelled to return and play only for the social a part of it.
Swenson: It’s the guts and soul of it. With out that it feels a bit empty. However when we’ve the story and get you invested in these characters — that’s why we had been so excited to have the ability to use these operators in the principle staff to proceed on and get to play as them in multiplayer, after which get launched to extra new individuals.
One purpose why multiplayer is such an excellent mixture with the marketing campaign on this recreation is that there have been so many tales we couldn’t inform within the marketing campaign. There have been a whole bunch of tales that we in the end narrowed down into the narrative that may work within the marketing campaign. Multiplayer allowed us the chance to observe the storylines of the totally different operators, introduce new operators all through the reside season. We’ve invested loads into telling their tales as properly.
It’s not fairly the identical manner as within the marketing campaign, however we’ve created materials that enables the gamers, as they begin utilizing the brand new operators, to grasp who they’re and get a little bit of background about who they’re. You begin to get much more sense of how numerous and the way world World Warfare II was, how many individuals it impacted. That’s a method we’ve one-upped and expanded on what we’ve performed up to now.
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